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Driving question: How did we really develop and what did we feel/go through/think?
Let's Get Technical
Sunday, December 14, 2014
Wednesday, October 29, 2014
Educational Gaming: "Sugar Sugar" and "Full Moon"
Sugar, Sugar:
"Sugar, Sugar" is a critical thinking game that I found through www.coolmath.com that I actually was instructed to play in both middle and high school. The game opens with the words "Sugar, Sugar" across the top of the screen in various colors depending on which level you're on. Below the two words are various blocks, levels and other obstacles set in you way of the goal, the sugar cup. Your mission is to fill the sugar cup with 100 pieces of sugar, while working around the blocks and obstacles. The actual sugar falls from the bottom of the comma "," that separates the words "Sugar, Sugar." As sugar falls down the screen you must use your mouse to click and draw lines to guide the sugar to the corresponding cup. You can draw as many lines as you wish in any way that you wish, as long as you get the sugar to the cup. It may seem simple, however the more advanced you get in the game the more challenges you will face. Sugar cups get added to different levels, so instead of just filling one you may need to fill three cups before the sugar runs out, and it will eventually stop falling. You will eventually need to change the color of the sugar by guiding the falling sugar through a color portal and eventually getting it into the corresponding color cup. Other tricks like, "holes in the floor," which sends the sugar back to the top of the screen once it has fallen through, and the "gravity button," which turns off the gravity with the sugar, thus making it float straight up. These things and more make this game fun, challenging and time consuming. Critical thinking and creativity are keys to completing the game.
ISTE-NETS Standards:
along with creativity and critical thinking, I would say this game definitely prepares students for more 21 century learning method and techniques. The ISTE-NETS Standards all revolve around digital literacy and how students are expected to use the skills in the classroom. When working with media and digital learning tools, the student must take on a more independent role as this type of instruction is more self expression and guidance than anything. I believe that critical thinking is one of the most important skills a young student can work to better in the 21 century, because education is changing and adapting in order to continue to be the best and most effective. This game in particular allows students to be creative in order to complete the goal. They have to find a way to achieve the goal and execute it, and of course this planning process will vary from student to student.
Full Moon:
Full Moon is also a game I got from www.coolmath.com that I had to play in earlier years of school. This is more of a problem solving game than anything. It is set outside at night in a forest where you play a rabbit. Because the name of the game is full moon, the moon is bright in the background and everything else in the picture,(including you) is black, we can only see silhouettes. While playing this rabbit, you will see that he thinks about different things he wants via thought bubble above his head. Whatever he thinks about you have to get to him only using clues around the screen, i.e. trees, rocks, limbs, leaves, owls, etc. The tricky part is that you can't see any depth in anything because it's dark. Problem solving is the main goal, and you have to start from scratch in order to figure out how things work. For example, if I see the rabbit thinking about an apple, I know I have to get the apple to him. Where is the apple? How do i get it to him? The more you click around and play with the objects you're given, the better you get. By clicking around in the dark tree overhead, I may come across a section of the tree that I'm able to drag to the left that would then reveal the apple I was looking for. You just never know how the different, blacked out props on the screen will work until you get creative. I also think this game serves critical thinking skills as well as the previous game. I believe the ISTE-NETS Standards for this game are very similar to the previous game. Creativity and critical thinking in order to problem solve, a skill that is becoming more and more important as time and technology progresses, especially in the classroom.
I feel that both of these games could be used to help performance in math, as they both require set structures and steps in order to reach the goal.
"Sugar, Sugar" is a critical thinking game that I found through www.coolmath.com that I actually was instructed to play in both middle and high school. The game opens with the words "Sugar, Sugar" across the top of the screen in various colors depending on which level you're on. Below the two words are various blocks, levels and other obstacles set in you way of the goal, the sugar cup. Your mission is to fill the sugar cup with 100 pieces of sugar, while working around the blocks and obstacles. The actual sugar falls from the bottom of the comma "," that separates the words "Sugar, Sugar." As sugar falls down the screen you must use your mouse to click and draw lines to guide the sugar to the corresponding cup. You can draw as many lines as you wish in any way that you wish, as long as you get the sugar to the cup. It may seem simple, however the more advanced you get in the game the more challenges you will face. Sugar cups get added to different levels, so instead of just filling one you may need to fill three cups before the sugar runs out, and it will eventually stop falling. You will eventually need to change the color of the sugar by guiding the falling sugar through a color portal and eventually getting it into the corresponding color cup. Other tricks like, "holes in the floor," which sends the sugar back to the top of the screen once it has fallen through, and the "gravity button," which turns off the gravity with the sugar, thus making it float straight up. These things and more make this game fun, challenging and time consuming. Critical thinking and creativity are keys to completing the game.
ISTE-NETS Standards:
along with creativity and critical thinking, I would say this game definitely prepares students for more 21 century learning method and techniques. The ISTE-NETS Standards all revolve around digital literacy and how students are expected to use the skills in the classroom. When working with media and digital learning tools, the student must take on a more independent role as this type of instruction is more self expression and guidance than anything. I believe that critical thinking is one of the most important skills a young student can work to better in the 21 century, because education is changing and adapting in order to continue to be the best and most effective. This game in particular allows students to be creative in order to complete the goal. They have to find a way to achieve the goal and execute it, and of course this planning process will vary from student to student.
Full Moon:
Full Moon is also a game I got from www.coolmath.com that I had to play in earlier years of school. This is more of a problem solving game than anything. It is set outside at night in a forest where you play a rabbit. Because the name of the game is full moon, the moon is bright in the background and everything else in the picture,(including you) is black, we can only see silhouettes. While playing this rabbit, you will see that he thinks about different things he wants via thought bubble above his head. Whatever he thinks about you have to get to him only using clues around the screen, i.e. trees, rocks, limbs, leaves, owls, etc. The tricky part is that you can't see any depth in anything because it's dark. Problem solving is the main goal, and you have to start from scratch in order to figure out how things work. For example, if I see the rabbit thinking about an apple, I know I have to get the apple to him. Where is the apple? How do i get it to him? The more you click around and play with the objects you're given, the better you get. By clicking around in the dark tree overhead, I may come across a section of the tree that I'm able to drag to the left that would then reveal the apple I was looking for. You just never know how the different, blacked out props on the screen will work until you get creative. I also think this game serves critical thinking skills as well as the previous game. I believe the ISTE-NETS Standards for this game are very similar to the previous game. Creativity and critical thinking in order to problem solve, a skill that is becoming more and more important as time and technology progresses, especially in the classroom.
I feel that both of these games could be used to help performance in math, as they both require set structures and steps in order to reach the goal.
Sunday, October 26, 2014
Magazine Cover Reflection
I felt that this assignment and project was an extremely creative idea to have students complete because it left so much room for individual interpretation. At first I was skeptical and thought I would dread having to spend so much time completing the assignment, but the more involved I got in creating the cover the more I began to enjoy myself. This activity let you create something completely based on you and what you would want others to know about you if you were to be Teacher of The Year, and honestly, we should all think that would be pretty great one day. I think I automatically assume I'm going to dislike an assignment because I'm not very 'project' savy', however when I get the hang of it I always enjoy it. I also really liked that we were given visual examples as to what we were expected to come up with, because I had no clue where to start before seeing them and looking to see how they handled the project. I will definitely keep this assignment in mind for future use and reference. In the future I could se using this project as an assignment to help students understand how to use different parts of technology not only to create papers and words, but also pictures and personalization. In correspondence with the ISTE-NETS Standards, I felt that my cover and information best related to the first standard, Facilitate and inspire student learning and creativity, specifically, C. Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. I chose this standard because this is pretty much what I had to do to create the project assigned. All in all I enjoyed the project and would like to do more creative things like this in the future.
RA #5 Seven Power Lens
This is the selection from the information on The Seven Power Lens file we were assigned to read and reflect upon. I chose this particular selection because it really opened my eyes to how my views are seen differently by others. Personally, I choose to follow Fox News and find it to be a reliable source; if it wasn't Fox it would be some other news company. I can't help but feel offended by the fact that this source is saying my news report of choice creates illusions and exaggerations when all news stations do the same thing. Fox is generally looked at as being extremely conservative and biased although they claim to report fairly and let the viewer decide. I feel every news station is biased in some way or another, Fox just happens to take most of the heat for it because of how openly conservative they tend to portray. It is true that it's easy to tell when certain information is left out or taken out of context, however I'm having trouble understanding why Fox is the face for this strategy. No matter which news you choose to follow criticism will always follow, you just have to be knowledgeable and know to gather info from more than just one source.
This is a video I found on YouTube that talks with the author of the book The Fox Effect, which explains what it really is and what it's purpose is.
Sam Seder- The Fox Effect. Perf. Sam Seder. YouTube, Ring of Fire Radio, 2012. Film.
Friday, October 17, 2014
Photo Analysis Worksheet(s)
Class Activity 1A- Worksheet 1: Seize Claims Process
Class Activity 1B- Worksheet 2: BP Oil Spill
Sunday, October 5, 2014
Biases on the website
Having a biased source can be very difficult to work with in most cases because they are extremely unreliable. Being biased means to side with one side more than the other or opposing side. Biased sources should not be used when conducting research or comparing information. My first source, USNEWS, is what I believe to be a very unbiased source because of its views on both sides of any given argument. It is a very credible site and viewed by many daily by many. My second source, Huffington Post, is also a world wide news site visited by many. I believe it to be unbiased also because of the credibility it gains by acknowledging both sides.
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